game news Thyme: After the Elden Ring, the bloodborne future of PC? We saw in the demo of these souls like
Published by Team 17, better known for the Worms series, Thymesia is like spirits very inspired by Bloodborne developed by Taiwanese studio OverBorder. While the game is scheduled for August, the demo is already available and we’ll give you our impressions after we’re done with it.
In Thymesia, OverBorder presents us with a world in which death is rife due to a strange disease. Then the player embodies A mysterious character known as Corvus, whose face is hidden by a pointed mask, who must uncover the truth by exploring his own memories that make up the title levels.. So the adventure takes the form of an Action-RPG where you progress from one group of enemies to another, until you face a particularly challenging boss.
Bloodborne in the text
Well, let’s say it right away: yes, Thymesia looks very similar to From Software Productions, especially Bloodborne. Whether in gameplay, in atmosphere, and even in details like the death letter, it’s hard to miss the feeling of deja vu. However, there are still some differences. First of all, the title does not have a stamina meter, which allows the player to sequential hits and dodge at will. However, this does not mean that you can hit nonstop without danger, because it must be taken into account that enemies do not necessarily break when they take damage. On the other hand, the game pushes you to be aggressive because the opponents can get life back if you don’t hit them for a while. Concretely, your opponents’ wounds are represented in green on their health bar.
The controller is at hand, we can therefore attack with his sword, deflecting enemy strikes, but above all using our character’s powers that derive their strength from the disease that is spreading in the game world. And so on , He can hit Corvus with a claw that, when charged, allows him to copy the opponent’s ability To produce “spectacle” weapons such as swords or axes. Moreover, this claw also allows you to consume the green parts of your opponents’ life meter, that is, their wounds, so that they will not regenerate. In addition, your character can also throw feathers to interrupt a critical enemy’s attack.
A more tense gameplay than that of Souls?
Thanks to these two options, the gameplay that is classic in appearance gains depth. Despite it all, the handling of our lost hero remains quite special, especially because of the quirks that are anything but a step aside, at least in this demo. In fact, in the face of the first feedback from players, the developers have specified in their Twitter account that character avoidance abilities are very basic in this beta, but can be improved throughout the game thanks to the skill tree.
Thanks for your comments so far! We like to note that the demo’s shuffle is quite limited when compared to the full version. You upgrade the skill through the talent tree as you progress.
Here’s a video showing dribbling at its best: pic.twitter.com/yewXRxdOC2
– OverBorderGames May 3, 2022
After such a short presentation of no more than twenty minutes, Thymesia appears to have a certain potential that it does not fully present to us in this excerpt. If the possibility of imitating the ability of his opponents is good, The handling of the character at the moment is very special but it should be improved in the final version thanks to the different skill trees. However, if the title’s proximity with Bloodborne will delight fans of the latter, the blatant lack of originality may not satisfy everyone and put off more than one. Anyway, we just have to wait for the game’s release next August to see if the full experience lives up to its promise.
by TheXsablejournalist jeuxvideo.com