From Ghost of Tsushima to Sekiro, the samurai is on the rise now. And the developers at Flying Wild Hog wouldn’t say otherwise. After a series of games in the context of the ninja (Shadow Warrior), the Polish studio, led by Leonard Minkiari, decided to take a step back to take us to Japan during the Edo period. And the least we can say is that Flying Wild Hog’s suggestion, which Devolver has endorsed, is more than unusual.
- Ghost of Tsushima is in a good mood
- La Kurosawa style artwork
- Sifu among the samurai?
Rich in the teachings of his sense, young Hiroki has the strength to protect his village. A clear path, dictated by the laws of bushido and hagakur, which nevertheless will be shaken by the misfortunes of life. It is not always easy to follow the path of the samurai. Far from life and death, Hiroki will have to choose whether he really wants to borrow it or get rid of it. So it’s an introspective story brought to us by Flying Wild Hog and Devolver, interspersed with katana duels and footage worthy of Kurosawa’s greatest films.
Ghost of Tsushima is in a good mood
Journey to my day pretty much falls into a box “Air Games”. Whether through its haunting soundtrack or its story, Devolver takes you by the hand and takes you on a true journey (or rather a short one given the length). As strange as possible, the title has its own atmosphere and is particularly successful in conveying it, especially thanks to the small exploration stages. Between gravity and mysticism, we quickly get caught up in the downward spiral of the journey into my day, causing us to question ourselves and make critical decisions.
Hiroki’s path is yours too, so it’s only natural that you decide which path to take. Depending on your choice, the end of your adventure will never be the same. However, the differences are limited to the end of the scene and some dialogues, Trek’s finale changed to Yomi but not the experience itself. We would have liked to see more and be able to experience the consequences of the path we took. Note, however, that it won’t cost you much to see the different possible endings. The title is short (leave four hours for the first part by exploring a bit), it only takes two short hours to navigate it in a straight line. In less than ten hours, you can easily satisfy your curiosity and discover all that Trek to Yomi has to offer.
But one game may be enough for most players.Between revenge, love and honor, the saga of Hiroki recalls the saga of Jin Sakai and many others. Basically, nothing new in the samurai. The main lines are quite predictable and have a bitter deja vu taste. But Trek to Yomi still managed to stand out by finally giving it to us Dive into the heart of Shinto mythology.
The Journey to Yomi (Dead Realm) is not just about thugs who have surrendered to Hiroki’s blade. To find his way, he will have to face these corrupt lands and Shikumi Tortured people who inhabit it. By making this choice, Leonard Minchiari and Flying Wild Hog invite us to discover an unknown part of Japanese folklore and this is to our credit. The latter is also particularly well detailed thanks to the various artifacts that you can pick up during your journey. This approach makes Trek to Yomi an intriguing little game, which is even more important when you look at its primary purpose.
La Kurosawa style artwork
Some will undoubtedly notice, A trip into my day is above all an almost cinematic experience, A special tribute to the films of Japanese director Akira Kurosawa. With a choice of black and white camera shots and various camera shots, the title stands out nicely and manages to surprise us to the end with its realization. The plates follow each other and are not the same. Despite the dated graphics during the scenes, the title manages to impose an atypical artistic touch that hits the mark in the game.
In addition, this particular attention to the visuals in no way distorts the gameplay. The angle changes, although it is regular, it is fluid and plays cleverly on the latter. So, take your Yomi journey from a horizontal scroll of battles to a slightly more open hologram of exploration stages. This particular medium works in the game, giving us a cohesive and entertaining presentation throughout.
Playing on motifs and light effects in particular, some of the paintings are particularly striking. Best of all, it gives many of the fight scenes an epic feel that will make you want to hit it all the way through. With this elaborate artistic direction, Trek to Yomi has found her greatest strength. However, there is still a risk of some players being left out of the game, especially those put off by the use of black and white and outdated graphics. From that point of view, Trek to Yomi has a certain technical side to it, but what about a job it played per se?
Sifu among the samurai?
If you have already been told about the exploration stages (optional but interesting), The bulk of Trek to Yomi is the same for cutting your opponents with katana strikes. After taking your first steps in the art of fighting thanks to your sense of humor, you are thrown into a lion’s den where many enemies seek only one thing: to get you to join the Yomi world. But there is nothing to shiver in front of them.
Despite what some people think, Trek to Yomi is not a samurai version of SIFU. The fighting mechanics and enemy modes are very simple and they will never push you to your limits. Once you get to know them, you are unlikely to find yourself in real trouble. Moreover, artificial intelligence is not helping matters. Some enemies, for example, will simply wait in the corner before attacking you in a ring without an ounce of strategy. You can sometimes dodge the fight and put some enemies out of harm’s way using the scene (by the way, an interesting point).
Unlike most games of this type, the difficulty isn’t really gradual. A fact wanted by Leonard Minchiari, meant to underscore moments of extreme stress. But now, this is very little in existence, as you are limited to one or two full boss fights. If the satisfaction of killing the enemy never fades, it’s down to Theatrical representation of the action and the choreography of beautifully executed battles It is difficult to implement. Without these things, we would almost tire of duels or waves of enemies around us.
However, Flying Wild Hog did his best to offer us Sophisticated game. Throughout your journey, you pick up new weapons and learn new combat techniques. If some have style, others unfortunately are too risky or superfluous, and sometimes it is almost impossible to put it between the blows of the enemy. In the end, to move forward without too many pitfalls, it’s best to limit yourself to knocking the same two keys in the same order. In addition to a moment of bewilderment, the only chance your opponents will have to survive is to count on a few bugs (which are on the console) leaving you motionless despite your instructions.
Whether you are in easy, normal or hard mode, nothing has changed, just repeat the process for a longer or shorter time. Only the three game modes affect the life of the enemies and the strength of their strikes. Thus, overcoming the attackers with the right technique takes more time than difficult. The only real challenge: the mood in one try Which, as its name suggests, will make you start over at the last checkpoint at the slightest hit.
- Technically accomplished…
- Dive into Shinto myths
- Beautifully designed battles…
- Paintings worthy of Kurosawa
- … despite the old graphics
- Unnecessary choices
- a little difficult
- …but it’s too repetitive
A trip to two very beautiful cinematic action. He does not have to pale in front of the giants who inspired him. His use of the camera and black and white grain allows him to present us with particularly lavish paintings. Add to that some eye-catching martial arts choreography and you’ll have a bit of artistic mastery. If a game were judged by this, Trek to Yomi would undoubtedly top the charts. But unfortunately, the game, in comparison, is very slightly paid in terms of gameplay. His unnecessary choices and frequent fights prevent him from expressing his full potential. However, it is still worth a detour and more if you are sensitive to this type of video game.
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