Crystar Review – Crisp Like Crystal JVL

Crystar is developed by Gemdrops and Furyuu, to whom we owe another Monark, Action RPG Where the player crosses a place inhabited by the spirits of the deceased: Purgatory. An environment and adventure that some players have already managed to get close to during their first outing in 2018 PS4 and PC. Now it’s the players’ turn nintendo To discover this title published by NIS America. At least they have that option. But, I’m not sure that this will come true, because we declare that frankly, the heroine Rei and her companions will surely find it difficult to seduce you on this life-filled journey.

The charming girl Madoka Magica!?

With her story, Crystar delves deeper than she looks behind her pretty looks, for example, and leans toward psychological storytelling. However, it fails miserably to create even an ounce of interest in what you are trying to say.. why? A question that requires a simple but not concise answer. There are many problematic elements. If we try to make an argument spontaneously, then without hesitation we will point our big finger at the various characters staged. There is really no one to save the other.

There’s the look already: while some will appreciate these girls’ dress style, others will regret it. It is not a fact that we have had the opportunity to change our clothes, in one form or another light, on the fly, which is a pity. On the contrary, this fantasy seems perfectly suited to this type of game. No, what upsets this failed attempt to bring a cute side to the heroines, this is the “kawaii” of this type of production.. Rather than attract sympathy from the player, the game manages to do the opposite. It’s easy to get upset, especially when it comes to the main heroine, which is Rei.

When the adventure opens, the theatrical character is completely lost. She finds herself in an unknown, dream-like place, which will be described to her as Purgatory. Disguised as a butterfly, having forgotten her identity, she goes on a search for clues so that she can remember her identity: Rei. And in the course of her discovery, she will meet her sister, mirai, was also sent to the same world. Therefore, both of them will go on the paths available to them and experience difficult events that will shape the fate of our hero: Her sister’s death will prompt her to enter into a contract offered by two demons who promise to revive Mirai on the condition that she meets their demands, which is to fight the unwanted spirits that hang around here and there. Thus, with its new powers, it will wipe the various areas of the sanitizer in order to achieve its ends and thus fix its defects. A mission that will lead him to meet comrades and bond with them. Finally, if you want…

It’s hard to convince one of the game, when the only feeling is to feel fake. Everything about Crystar feels exaggerated: relationships created, emotions borrowed, etc., it all looks fake.

So we will find ourselves, as we go forward, in the company of a small team, all of whose members are endowed with certain abilities and accompanied by a kind of entity that in some way represents their spiritual strength: the Guardians. In this small meeting of these types of “magical girls”, we witness scenes of camaraderie filled with good feelings…or almost. I still have to believe it. Everything that is presented to the attention of the players is severely lacking in nature. Rather than eliciting the desired feeling, and empathy, staging does just the opposite in players. We quickly lose interest, go through apathy, go through it and end up feeling embarrassed, or even more so. Rey, in particular, is very anti-fatigue. We had to pity her, and we ended up hating her. Suffice it to say that playing Crystar becomes difficult: why continue the adventure with a character who does not belong to us? To experience the games it offers, perhaps? But here it is not.

Hit me, hit me… But damn, you’ll hit!

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Crystar is a game based on its battles. At least, that’s supposed to be the case. But not with what is suggested that he will succeed in the entertainment. It’s soft! Enemies are just clients and seem to have been combined with the sole purpose of being part of the scene. In most cases, they are absolutely useless. It is very possible to cross entire areas without getting involved in any combat. Or almost that clashes with that imposed. However, even if all this is not very good, it is highly recommended to proceed to the enemy in order to gain experience and acquire new skills. In fact, by moving from one level to another, your characters – which you can choose according to your preferences – gain new skills. You can customize four of them. Using them, the damage you will inflict will be greater and you will even get the possibility of taking part in hostilities from a distance. Thus, strength is data that you can improve, but not only. With some items, ‘feelings’, you also affect your life points, defenses, etc.

Why so easy? Why all this laziness? Where is the fun in all of this?

However, whether you are getting stronger or not, it doesn’t matter. Your enemies will not be able to threaten your life. The damage they do is relative, and frankly, they spend more time avoiding you than they actually do toward you. It doesn’t get more annoying. As you advance toward them with attention to battle, they are in constant motion. You kick, you slip away. same story. When they are in number it is a little better, at least you can touch. A little better, but still not nice. Reading gets lost in the orgy of strange creatures and bad taste. They are kitsch that makes the universe lose all credibility. And then they tend to always be the same. Finally, yes, there is a difference. They may look the same, but they are different. Yes sir, yes madam, they differ: they change color …

This lack of reaction we just talked about, we also deplore the superiors. Which is unfortunate, but not so much as the lack of variety in their attacks. So the confrontations are even longer than those we face with ordinary enemies, which is really nothing. The slowdown can speed up a bit if we invoke the power of the aforementioned entity: Watchman. However, you cannot rely on his strength at any time, as he can only be summoned when the Tearmeter is filled to the max..

In short, what we remember from these boss battles, cis that there is no challenge, no fun, nothing. Admittedly, by taking their hits, your life points drop faster, but that’s not enough to hurt you. But if it does, you are allowed to reclaim your power with many items that you buy from a merchant. Where you can also have different objects to counter different spells (paralysis, poison, etc) that you will be the target of.

Oh World! Where did your soul go?

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Once the prologue is over, the intro is used to lay the foundations for the story (described above), an anime-like cinematic opening that sets the tone and raises players’ expectations. The artistic paste we owe to the Shaft animation studio, which also produced the anime the game seems to be inspired by, is pretty cool. However, it sets the ambition a bit high, because the title does not allow it to be achieved. Not that the aesthetic composition is really bad, no, on the contrary. There is a certain style. The décor that surrounds us is attractive and the colors used set a certain tone, giving the work a dreamlike appearance. However, here again, we run into a lack of inspiration. The tracks and levels we pass give a strange impression of deja vu.

Technically, on the other hand, it is less attractive, it is outdated. Aliases are ubiquitous and clipping is common. Filmmakers are poor. They borrow the game engine, which gives things not so pretty. The movements of the characters are rigid, slow and above all very nice. Then let’s not talk about lip-sync, there is no harmony with sound. It gives off something superficial, like an articulated doll.

But this type of scene is not highlighted in the game and is very rare. They are obscured by the appearance of a static illustration – a representation of a character – that lights up and takes on different expressions upon dialogue. Basically, most of the time, movie scenes are a kind of sitcom, a bit like a visual novel. A kind of lair of misery that still can’t level up, because even the character traits we read on the characters’ faces tend to repeat themselves.

Conversations that benefit from Japanese dubbing – arguably preferable to their English counterpart – add further discomfort. The tone as well as the exaggeration aggravate the unbearable character of the heroines. As for the music, it’s not ugly, it’s a little too withdrawn and at times sometimes out of place, and too inviting for a place where awe, not magic, is supposed to take precedence.

Hope, disappointment sister

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Yes, Crystar isn’t exactly a joy. We continue, with endless repetition, corridor after corridor at a rather strange pace, given the rather strange robotic approach of the heroine, or rather the heroines since we have the possibility of changing the character when it seems good to us. We fight lifeless dolls in unfavorable conditions, and the lock system is very perfect. It is easy to get annoyed by all the groans and exclamations emitted during confrontations as well as the reaction time when one wants to dodge. The annoyance is magnified exponentially when one summons each character’s own guardian power. So the previously correct colors take on a psychedelic touch and are accompanied by a black background that obscures the décor.

Admittedly, the apparent lack of resources has affected development, but should the unfortunate aspects be neglected and treated with respect? It is up to you, but it is advisable to wait until you can play it at a lower price. This way, you can probably avoid taking a cold shower in front of this title similar to nanar video game.

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