After the Fall PS4 review by

While Sony prepares the second version of its virtual reality headset, PlayStation VR, the studios, in one form or another, continue to provide immersive experiences to support the Japanese company. After the excellent Moss Book II, it’s After Fall’s turn to take us on a completely different adventure, Arizona Sunshine styled. Welcome to an alternate world where the 80’s were plagued by zombie attacks. Nice program, isn’t it?

Helmet aimed at the skull and headphones installed correctly, it is time to dive into a very annoying atmosphere as it should be. Our story begins in post-apocalyptic Los Angeles, where experiments went wrong and spawned predators, Snowbreeds. Behind this term hides entities born of an attempt to survive taken in the wrong direction. Just over a decade ago, climate derailed and a new ice age took over the Earth’s ecosystem. In the face of temperatures that became extremely dangerous for the human body, the inhabitants of the Earth sought to strengthen the organism. But in their desire to play the role of a junior alchemist, they almost caused the world to lose. From now on, the few survivors have only one goal: to prolong their existence!

amazing race

The culmination of two years of work, After the Fall is the new production from Vertigo Games, Arizona Sunshine authors. Supposedly to relieve tension, this first-person shooter isn’t there in the mid-scales or the lace. Here, it shoots, it explodes, it knocks! It’s pointless to expect a well-crafted narrative scenario or events, the whole thing is just an excuse to point your weapon at rotting bits of meat eager for a cuddle. The introduction can be misleading because it lays the foundations for the story, but the play, like the missions, has nothing to offer in terms of text. It’s a shame, but like most games of this genre, After the Fall plays on another record: it’s fun and hordes of zombies to defeat.

PS VR’s technical limitations are obvious.

After the fall of PS4: After the excellent Moss Book II, PSVR finally benefits from the Left 4 Dead core?After the fall of PS4: After the excellent Moss Book II, PSVR finally benefits from the Left 4 Dead core?

We don’t lie to each other, if after the fall you weren’t into a virtual reality game, we’d have a hard time convincing. Progress is always the same, with entire areas cleared of any creature. Admittedly, the adventure sometimes succeeds in renewing itself (with changing monsters), but the action remains very repetitive. The sole purpose of this whole getaway is to finally join the lair to recover from his feelings, before setting off again. Vertigo Games has tried to diversify the enemies’ attacks, but the game suffers from a glaring lack of character. We often speak of “public address” in these circumstances, and it is a syndrome that affects this experience. Without virtual reality and without this welcome immersion, the post-fall might go completely unnoticed. Fortunately, for him, he’s in virtual reality and has as tense gameplay as it can get!

360 degree danger

After the fall of PS4: After the excellent Moss Book II, PSVR finally benefits from the Left 4 Dead core?

Leveraging their experience at the Arizona Sunshine, the developers in Amsterdam have improved the motion and stability of the imaging system. The options are numerous enough for everyone to find their way around, and you can choose between advance in batches (basically, you teleport from one place to another) or seamless. The latter is clearly the most overwhelming, but it is also the most susceptible to motion sickness (motion sickness) for people who are sensitive to it. For the action itself, we appreciate our ability to reload our weapon automatically or manually (by simulating a gesture). After the fall, the genre has not been reinvented and revolutionized less, but it has a fun and dynamic gameplay. There are some great little ideas like resuscitating a fallen partner by injecting them with serum. The only weirdness: the complete absence of melee attack, sometimes resulting in very strange collisions.

After the fall it was probably worth a few more months of development. This impression is also reinforced by a fairly low level of customization, based on the search for floppy disks. The problem is that these items are only kept in the inventory provided levels are completed. We would have preferred a system that was a bit more flexible, and above all less frustrating. With four difficulty modes, the Vertigo Games title still has a real advantage: its online game! It is really in this aspect that after the fall it offers its full potential, especially by choosing a high enough difficulty. While AI isn’t a model of that kind (to say the least), it does get fancy when the crowd imposes and the team of players tries to coordinate. In these moments, with enemies descending on all sides, we draw the essence of this experience. Only, we must hope that the community will grow, because the servers are far from full despite the platforms (PSVR, HTC Vive and Oculus combined). On the other hand, the competitive aspect is clearly lacking in strength and seems to have been added without much conviction.

Without this public aspect, the aftermath of the fall would have been much more impressive.

After the fall of PS4: After the excellent Moss Book II, PSVR finally benefits from the Left 4 Dead core?After the fall of PS4: After the excellent Moss Book II, PSVR finally benefits from the Left 4 Dead core?

average graphics

While we wait for the second model we imagine to be more efficient, we should be satisfied with the first PlayStation VR to name console players. It’s slimmer and more blurry than the most solid work in the PSVR game library, but the constant movement makes you quickly forget about small visual problems (fog, stairs on objects, some shaky textures…). There are also some nice passages like a trip to an arcade or a trip to Chinatown, but everything stays very generic. Obviously, the impression lies when it comes to repeating the same actions at the same levels. There was a time when virtual reality could have been content with this, but current experiences gain their core and suffer after the fall, despite the pleasant cooperation, of comparison.


strength point

  • The game is multiplatform
  • Nervous and relaxing work
  • Drunkenness and tension are everywhere
  • Four difficulty modes
  • Online Collaboration
  • Left 4 Dead-style version
  • Compatible with aiming console (PSVR rifle)

Weak points

  • very general
  • Technically perfect
  • No catchy story
  • recurring and unsurprising

After the fall, it wasn’t annoying, but the whole thing became too generic and all-purpose to leave its mark on your PlayStation VR game library. Arizona Sunshine laid the foundations, this spiritual sequel improves on it and doesn’t lack the fun and nervousness of the collaboration. Unfortunately, despite some qualities, it is nothing more than a great stress reliever that responds to zombie game codes. A VR alternative for Left 4 Dead fans, but it falls far short of the genre’s content.

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