In recent years, video game accessibility for people with disabilities has become a major topic for gamers in the video game industry. Xbox made it one of its main priorities with awareness-raising operations, but also with the release of the Adaptive Controller, the first official console intended for people with limited mobility. Today, we bring you an independent inventor who has masterfully designed a new system that allows one-handed use of the gamepad.
Also Read: Xbox Announces New Accessibility Actions and Options for Video Games!
Homemade invention offers new possibilities for players with disabilities
It was Akaki Kumiri particular who designed this system thanks to his 3D printer and a bit (much) common sense. Feel free to check out his work on his YouTube and Instagram accounts. He’s not the first to design a usable one-handed controller, but his invention is worth a detour.
It would be difficult to define his entire system clearly and simply. To make it short, Akaki Kuumeri had the idea of creating a production member mounted on a joystick and allowing the right (or left) portion of the controller to be used with the opposite hand, being the only logically valid hand for the player.
The principle is simple, but it works great and smooth as the inventor shows in his video while playing Mirror’s Edge, Minecraft, and even Elden Ring with one hand. Akaki Kuumeri developed this device for Xbox Series X consoles | S and One, but had to consider slightly different tires due to the asymmetry of the control arms. The PlayStation versions are also built with the new DualShock 4 and DualSense, and they make it easier to install the frame thanks to their symmetry.
The result was really amazing. One of the sticks in particular can be used with a tabletop or knee support, and there’s also a tip that looks like a small ice cream scoop (according to the inventor’s words) allowing you to press down on the opposite stick.
We advise you to watch the result in the video, which can be accessed below. The inventor points out that players who need this device should also assign their keys to improve their experience. In any case, this initiative is more than commendable and deserves real appreciation. When we know the growing interest of manufacturers in the accessibility of video games, it wouldn’t be impossible to see some companies taking an invention that Akaki Kuumeri designed with his 3D printer to market one day.
HitClic: The French Startup That Moves the Lines of Accessibility in Games
Anglo-Saxon cases are often introduced and highlighted in the sector, but initiatives from elsewhere should not be set aside, particularly those implemented by HitClic, a French start-up based in Var.
This company highlights several sites and projects that allow the purchase of gaming equipment intended for people with disabilities, as well as the Handigamers Association and ReBird, the world’s first disabled esports team. All of these projects are French and bear witness to a real dynamism through concrete initiatives that are still very rare all over the world.
As we told you above, Akaki Kuumeri’s invention isn’t the first in the world either because HitClic has already been marketing controllers that can be adapted and used with one hand depending on the player’s handicap for a while. Prices are still exorbitant, well over $250, but the steep cost includes labor and extensive work done on these (and custom-built) consoles. HitClic also markets game controllers and even driving simulators intended for people with disabilities.
We can salute the initiative of those French people who have all the potential and motivation to democratize their unique projects that can change the lives of some players. Video games are a true social vector that can help people who unfortunately often suffer from isolation, and it’s inventions akin to those worn by Akaki Kuumeri and HitClic that will make things happen.