Horizon Forbidden West: Updates 1.10 and 1.11 merge into the biggest update

A new set of PlayStation-exclusive patches aimed, once again, at fixing a lot of bugs, especially those related to missions.

gang war games She does not give up on her dowry and continues to revise it above spots based on feedback from her community. This time, moreover, these two patches are combined to make one big update.

Horizon Forbidden West: Patch Notes 1.10 and 1.11 on PS4 and PS5

Main tasks

  • Fixed an issue in the main quest “The Shattered Sky” where players would sometimes be unable to interact with or follow Kotallo after traveling fast and progressing through other secondary content.
  • Fixed an issue in the main mission “Ten Wings” where on rare occasions the target would not refresh when returning to base, hindering progress.

Side Questions

  • Fixed several conditional progression issues in the “Thirst For The Hunt” side quest.
  • Fixed an issue in the “Boom Or Bust” side quest where passing a machine during the “Kill the Machines” objective would not advance the mission.
  • Fixed several instances where machines would fall out of the player’s reach during side mission objectives, hindering progression.
  • Fixed an issue where a cinematic would not play when visiting Kotallo in Grove if players had completed the main “Singularity” quest before the “What Was Lost” side quest.

open world

  • Fixed an issue in the Rebel Devil’s Grasp camp where the Command Center Research objective could not always be completed.
  • Fixed an issue in Rebel Camp of the First Forge where a player might fail to obtain a Bane of the Sun bow when reloading a boot after looting an Asera.
  • Fixed an issue with Keruf’s “Lost Equipment” salvage contract where the contract could not be completed if the player obtained too many required items.
  • Fixed an issue in Plainsong Hunting Grounds where trials sometimes could not be started or completed.
  • Fixed a progression issue in melee pits.

Machines

  • Fixed an issue where a player’s level, rather than their kill count, could affect the spawn of Apex or Evolved machines in the open world, rather than the standard variants.
  • Fixed an issue in Burrower where the Apex version would never appear in the open world.
  • Fixed an issue in Tiller where Apex version does not have Apex Heart.
  • Fixed an issue in Rock Breaker where “Mining Claws” from Apex Rock Breaker could not be captured after being detached.
  • Fixed an issue in Thorn of Slaughtering where Apex Massacrethorn’s plasma loot would contain a metal sliver, instead of flying slime and crystal braid.
  • Variable drop rates to loot Scatter Tanks “Scatter Tanks”.
  • Fixed an issue where Razoptere could stay in the air.
  • Fixed an issue where Stormjaw could not launch the regular (non-Apex) version in the open world.
  • Set the Wavebreaker system sliding in its designated habitat.
  • Fixed an issue in Bigmouth where the throat would continue to spin after a kill.

Humans

  • Fixed an issue where human enemies, upon landing a fatal blow with the spike launcher, could freeze in place instead of dying and falling to the ground.

Weapons / Armor / Skills

  • Unintended balanced change to legendary weapons.
  • Fixed an issue with Shadow of the Deathhunter’s upgrade path: Hunter’s advanced arrows effect damage increased with the first upgrade.
  • Fixed an issue in Deathseeker’s Shadow and Lightning Hunter’s Bow where Shockhunter’s advanced arrow craft was attracting resources from the pond.
  • Fixed a paper tearing issue where reloading and throwing animations sometimes could not play.
  • Fixed an issue with parts where advanced parts would use the same code as regular parts
  • Fixed an issue in Gear Satch where the workbench menu would display the maximum number of advanced pieces being increased to 12, but the actual game limit was 11.
  • An incorrect statement in the text of the Purgewater tutorial has been fixed. The text reads, “Once they reach this state, their initial attacks are disabled and they become more vulnerable to Frost and Shock attacks.” Changed to “Once in this state, their initial attacks are disabled and their resistance to all damage and elemental conditions is reduced”.
  • Fixed an issue in Coils and Weaves where mods aiming to increase impact damage would instead increase all damage.
  • Fixed an issue in Coils and Weaves where weaves giving multiple defense boosts would display the Plasma Weave icon.
  • Fixed a border situation where pressing the Rocks ‘throw’ action would trigger a heavy melee instead. Stealth game players, don’t party out loud, the machines will hear you!
  • Fixed an issue with Hunter Bows where the reload animation would incorrectly play when using the initial or advanced targeting arrows. Players should now be able to fire arrows faster.
  • Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Stalker shields where resistance would decrease when leveled.

UI / UX

  • Activating a new task prompt when it appears in the HUD now correctly highlights that task in the Tasks tab of the magazine.
  • Fixed an issue where trying to reach the workbench after selling all weapons would result in an unlimited black screen.
  • Action prompts and task tags can now be hidden in custom HUD settings.

Graphics

  • Improved visibility in the underwater section of the ruins: Towers Island.
  • The sort order of some vegetation elements has been changed to improve display time.
  • The dynamic precision system has been modified to improve the measurement.
  • performance and stability
  • Several crash fixes.
  • Several streaming issues within the game and in movie scenes have been fixed.

else

  • Added translations of the lyrics for the title track “In The Flood”. Time for a karaoke session!
  • Added “Toggle” option in settings menu for loot actions.
  • Several remapping conflicts have been fixed.
  • Fixed default control conflict between Light Attack Rise and path selection / deselection in focus mode.
  • Fixed an issue where Aloy could get stuck in the animation if Valor Push was activated while using the zipline.
  • Fixed an issue where killing a Stormbird while it was flying could sometimes cause its corpse to stop in a floating position.
  • Fixed an issue where difficulty-related settings could be enabled in difficulty modes that you didn’t allow.
  • Fixed several cases where Aloy could get stuck in geometry.
  • Multiple fixes for Aloy’s animation.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements in cinematic scenes.
  • Multiple fixes and improvements to body and face animations in cinematic scenes.
  • Several fixes and improvements for NPC animations and NPC props in settlements.
  • Many translation fixes and improvements.
  • Many other bug fixes.

Known issues are fixed

We are currently investigating several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and are investigating them.

  • During the “Bloody Strangle” side quest, Atekka does not use a catapult.
  • The “Each Pocket Type Upgrade” trophy is not unlocked for some players after each pocket type upgrade – please note that to get this trophy you must have a pocket for food that is collected after buying food from the boss.
  • Players have reported that they can no longer trade with Abadund after completing his dialogue at the end of a side quest.
  • Players cannot place open-world landmarks within 500m of the Aloy site.
  • Players reported that newly acquired items were not displayed with the new (!) icon in their inventory.
  • We also know of choppy streams when playing at 1080p and 60fps, after saving on a campfire. To prevent this from happening, it is advisable to select a lower broadcast quality or display rate, for example, 1080p and 30fps, or 720p and 60fps.

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