Book Two on PS4 by jeuxvideo.com

Once upon a time, there was a stray little mouse named Quill. Listening only to his resolve, she once succeeded in freeing her uncle, Argos, from the yoke of Servog. Yes, some of the stories end well, a good example is the young studio Poliarch. With the first Moose released in 2018 on PSVR and PC, the Seattle-based band has garnered more than 80 awards and nominations and has managed to put Rodents among the best titles for cruising in virtual reality. This sequel aims to hit harder while respecting the old-age exploration/action/puzzle formula. So, is everything smiling again for the little ball of fur?

loyal to his son

It’s been several months since we pulled the PSVR out of its box. The thought of having to launch a tutorial to make several connections and lock yourself in big Sony headphones with outdated ergonomics was nothing very exciting. A challenge we ran into however with hums, because we knew we’d be discovering the new Epic Quill, exclusively for PSVR at the time of this writing. Moss Book II is the direct sequel to Moss. The events begin a few minutes after Sarffog is defeated and Uncle Argus is rescued. Here, Quill is on a mission to recover five elemental relics in order to eliminate the warrior Arcans. Like the first episode, the player controls the Quill / Reader duo and must join forces to advance up the tables. The rodent moves using the left stick of the controller while certain elements of the décor can be manipulated thanks to the forces of “readerImmersed in the wonderful world of Moss thanks to PSVR, the player turns and tilts his head to better understand his environment. It is not uncommon indeed to discover a hidden path in the tall grass where it is recommended to fetch Quill or reveal a rescue ledge hidden on stone walls Moose is often said to be an exploration/action/puzzle game.Above all, it puts your sense of observation to the test.

Although the rodent can jump, swing, and cling to edges, it cannot go very far without the magical powers of the reader. With the PSVR on the head and the controller in the hands, only the user has the ability to interact with most elements of the environment. For example, it is able to move blocks and thus create paths, causing stalactites to fall or even to run platforms. Obligating the second book, Polyarch brought some additional powers to the entity in order to generate more actions between the player and the universe. Thus, a slight pressure on the cushion actuator can weave organic bridges between the different platforms, or even grow ivy on the walls. Later in the adventure, the hammer gives the ability to strike as the player decides, and reveals new gears in the gameplay. All of these items are meant to add a bit of variety to the puzzles the little mouse faces: The more the player progresses, the more powers he gains, the more complex the encounters and puzzles.

However, some of the situations I actually experienced in my first soft come back from time to time. For example, the duo must always find ways to take the scarab to the keys, spin spiral ramps to reach certain places, and activate purple mechanisms in order to progress. Although we were not against more honest new items, Moss Book II brings its share of fresh ideas into its bagEspecially thanks to the effects that the weapons have, namely the hammer and the chakram. Enemies that are collected and then sent like pin balls against fellow creatures is also one of the simple pleasures that a moose provides.

The PSVR on the head, the stars in the eyes

Moss Book II: While waiting for PSVR 2, little mouse hits hard on PS4

When Moss Book II launches, what jumps (literally) is the depth of field this episode gains. Collections are often huge, and carefully composed, which reinforces this impression that Quill is certainly too young to take on the dangers that lie ahead. Several times during the saga, we lost many minutes of admiring the environment for the pleasure of feeling immersed in the world. What about great music by Jason Graves? Once again, they cover the events very well and almost bring tears to our eyes during certain sequences. no need to procrastinate, Polyarc has made every effort to deliver an unparalleled interactive story : The art direction is top notch, the graphics are great, the animations are numerous, the bosses are impressive, and what is said is beautiful. Perhaps we would have preferred more variety in the levels visited. Those who made the first game will surely get the impression that they see the same atmosphere on a little regular basis during the various round trips. Thanks to the good access strategy used by the studio, players who have not completed the first adventure will be able to easily understand how the universe works, without getting discouraged or discouraged.

By choosing the third person view where the user is looking at the panels,”subtracted“In the environment, Polyarc provides great visual comfort. People usually prone to motion sickness should be able to browse the Moss Book II with a smile on their face. Be careful, if you decide to play seated, plan a wide empty space in front of you because sometimes it is necessary to move your board towards the background to interact with things. Overall, the handling was worth some tweaks. It’s not uncommon to miss a jump because the little mouse doesn’t cling to the edge, while the inventory system in place makes it nearly impossible to change weapons on the fly. In addition, some powers are not the most practical to implement, such as allowing Quill to perform a devastating dash, which is necessary to reach certain areas. To succeed, you are required to charge the sword with the square, then approach the reader cursor, touch the sword by pressing one of the triggers, and finally tap the square again to start the movement. Once out of five, the dash ends up in the hole, because the force of the momentum cannot be measured. Fortunately, the fears we mention don’t spoil an epic that knows how to draw on its older brother’s strengths to deliver a great adventure once again.. Even if the latter didn’t sparkle with unbridled originality now that the initial effect of surprise had worn off.

Conclusion

strength point

  • Always well-thought-out gameplay for PSVR
  • First-class artistic direction
  • Great music
  • Well-designed puzzles and levels
  • Successful boss interviews
  • Variety of positions
  • sympathetic ventricular fibrillation

Weak points

  • Repetition of situations, enemies and puzzles
  • Dealing with that could have been better
  • Rather short, and limited replayability despite the collectibles

Once the adventure ends after eight hours of gameplay, Little Quill leaves a huge mark on our minds. By incorporating new weapons as well as new ways to interact both with the scene and with enemies, Moss Book II gains depth. Although some of the environments, puzzles, and antagonists are redundant, Poliarch’s work is fun. The element of surprise is definitely gone, but the design cleverness is still there. Long live the third book!

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